Note that if you are using Mod Organizer, the output files from the GECK CTRL F4 will be placed in your Overwrite folder, unless you previously had extracted the corresponding DDS files and put them in a different MO2 folder (in which case MO2 will overwrite the files wherever you put them).GECK Extender now has an option to only export textures from the active plugin.It is suggested to target the output from DDS Converter to a different folder than the input folder. The output of this DDS Converter run is DDS files only, which are what the game uses (the TGA can be discarded). As a finalization step, you need to run DDS Converter 1.4 on those directories, with the "mipmaps" checkbox enabled and the "repeat" radio button selected on the left side. Remove the DDS files from these directories before running DDS converter, these files are the wrong compression and not the complete set. ![]() It is inadvisable to distribute your mod as an ESP as it will treat every Reference as persistent and waste memory.Īfter exporting facegen textures from the GECK by pressing CTRL F4 with the NPC records highlighted ( note, you must be in the NPCs category in the Object Viewer, not in the All category, or else CTRL F4 will not produce output), the output files from the GECK consist of both DDS and TGA files.
0 Comments
Leave a Reply. |